package Classes.Tanks 
{
	import flash.geom.Point;
	import net.flashpunk.graphics.Image;
	import net.flashpunk.Entity;
	/**
	 * ...
	 * @author Alex
	 */
	public class EnemyTank_Panzer extends EnemyTank
	{
		
		public function EnemyTank_Panzer(startLocation:Point) 
		{
			super(startLocation);
			type = ObjectTypes.ENEMY_TANK;
			var image:Image = new Image(TankImageList.GFX_ENEMY_TANK_PANZER);
			setImage(image);
			setHitbox(image.width, image.height, x, y);
			m_status = TankStatus.STOPPED;
			setDirectionFacing(Direction.DOWN);
		}
		
		override public function update():void 
		{
			super.update();
		}
		
		
	}
	
}